Shapeways and Valve Corporation today announced a landmark program to allow creators to make and sell 3D printed objects based on Valve’s games and hardware. This first-of-its-kind program grants a license to designers to create 3D printed objects based on Valve’s heralded game franchises including DOTA 2, Counter-Strike: Global Offensive, Team Fortress 2, and Portal, as well as its entertainment hardware including the Steam Controller and Steam Link.
This non-traditional partnership enables the rise of independent content creators
The work produced may then be offered through the Shapeways’ marketplace. In addition to selling the models, the license will allow shop owners to advertise and promote their Valve-related models both on and offline.
“Shapeways is excited to enable our design community to fully explore their passion for the Valve universe. Never before has it been so easy for designers and fans to make physical objects based on their favorite games,” said Tom Finn, interim CEO of Shapeways. “We’re thrilled that Valve has decided to embrace and empower its fan community in this way, and we’re confident it will pave the way for a new movement in companies engaging with fandoms.”
The program is open to all creators. Royalty payments will be automatically handled by Shapeways. More detailed information on licensing may be found here.
Shapeways is the world’s leading 3D printing service and marketplace, empowering everyone to bring amazing products to life. The next generation of fan artists, hardware designers, and entrepreneurs are using Shapeways to quickly and affordably turn ideas from digital designs into real products. Shapeways produces roughly 3,000 unique products every day and over 1 million unique products annually. Headquartered in Manhattan, Shapeways also has factories and offices in Long Island City, Seattle and Eindhoven, Netherlands.